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AI Insights · Timothy · January 2022

Top 5 Cannabis Games on Android in Australia Q4 2021

In Q4 2021, the top cannabis games on Android in Australia showed varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into their performance.

Top 5 Cannabis Games on Android in Australia Q4 2021

In the fourth quarter of 2021, the performance of the top five cannabis games on the Android platform in Australia showcased diverse trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at how these apps performed during this period, based on data from Sensor Tower.

Bud Farm: Idle Tycoon from LDRLY Games experienced fluctuations in its weekly revenue, with a peak of approximately $8K in the final week of October and a dip to around $5K in early November. Weekly downloads saw significant variability, starting at 456 in late September and reaching a high of 1.4K by early November. Meanwhile, weekly active users increased from 812 in late September to a peak of 1.8K in early November, before stabilizing around 1.5K by the end of December.

Hempire - Plant Growing Game by LBC Studios Inc. had a steady decline in weekly revenue from $2.2K in late September to just under $1K by mid-December, with a slight recovery to $1.2K at the end of December. Weekly downloads were initially strong, peaking at 1K in late October, but dropped significantly to 140 in mid-December before rebounding to 630 at the end of the month. Weekly active users for the game started at 1.8K in late September, rising to 2.4K by mid-October, and then fluctuating throughout the quarter, ending at 1.9K in late December.

Weed Inc: Idle Tycoon from Metamoki showed a relatively stable weekly revenue, maintaining around $1K throughout the quarter, with a slight dip to $703 in early December. Weekly downloads were highest at 1.3K in late September and saw a gradual decline to around 570 by mid-December. The game's weekly active users started at 2.2K in late September, dropped to 1.2K by mid-October, and remained relatively stable around 1.2K for the rest of the quarter.

Weed Firm 2: Bud Farm Tycoon by Koolbros had modest weekly revenue, peaking at $273 in early October and experiencing a low of $76 in early November. Weekly downloads were relatively low but stable, ranging from 57 to 156 throughout the quarter. The weekly active users for Weed Firm 2 started at 358 in late September, remaining fairly consistent and ending the quarter at 345.

Wiz Khalifa's Weed Farm, also by Metamoki, had the lowest weekly revenue among the top five, with a peak of $241 in late September. Weekly downloads were minimal, peaking at 199 in early October, and dropping significantly to 0 in late November, before slightly recovering to 94 by the end of December. The game's weekly active users started at 484 in late September and fluctuated, ending the quarter at 253.

These insights into the performance of the top cannabis games on Android in Australia during Q4 2021 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022